Factsheet
Developer:
Steven Lambert, Kitt Byrne, and Peter Silk
Based in the USA and UK
Release date:
Q2 of 2021
Website:
https://keridwengame.com
Press / Business contact:
[email protected]
Description
A fun and accessible puzzle game about an apprentice Witch overcoming challenges and finding spells to add to her spellbook.
History
The initial concept of Keridwen started out as a submission from Steven Lambert to the 2014 Candy Jam. The goal was to create a game where the level design taught you everything you needed to know about the mechanics of the game.
Even though the level design was well received, it wasn't until four years later that Steven picked the idea back up and began developing it into what is today Keridwen. Soon after the alpha version of the game was released, the artist Kitt Byrne (Snipperclips Plus) and the composer Peter Silk (Octocopter: Double or Squids) agreed to join the project.
Features
- Play through 90 hand crafted levels across multiple areas with their own mechanics
- Relaxing and casual puzzle design with a gentle difficulty curve
- Wide range of accessibility features
- Expected completion time: 1-2 hours
Videos
Images
There are far more images available for Keridwen, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Team & Repeating Collaborator
Steven Lambert
Design and Development, Independent
Kitt Byrne
Art and Animation, Independent
Peter Silk
Music and Sound, Independent
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks