Steven Lambert, Kitt Byrne, and Peter Silk
Based in the USA and UK
Q2 of 2021
Press / Business contact:
A fun and accessible puzzle game about an apprentice Witch overcoming challenges and finding spells to add to her spellbook.
The initial concept of Keridwen started out as a submission from Steven Lambert to the 2014 Candy Jam. The goal was to create a game where the level design taught you everything you needed to know about the mechanics of the game.
Even though the level design was well received, it wasn't until four years later that Steven picked the idea back up and began developing it into what is today Keridwen. Soon after the alpha version of the game was released, the artist Kitt Byrne (Snipperclips Plus) and the composer Peter Silk (Octocopter: Double or Squids) agreed to join the project.
- Play through 90 hand crafted levels across multiple areas with their own mechanics
- Relaxing and casual puzzle design with a gentle difficulty curve
- Wide range of accessibility features
- Expected completion time: 1-2 hours
There are far more images available for Keridwen, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
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Team & Repeating Collaborator
Design and Development, Independent
Art and Animation, Independent
Music and Sound, Independent